| The Somme, 1916. One of the bloodiest battles in history is taking place. Thousands upon
thousands of men make their homes for several months in little more than rain-sodden
muddy ditches. Knee-deep in filthy water and sludge they sleep. Their slumber is light
and frequently interrupted by terrifying noises, poisonous odours, mayhem all around as
other men dart about, shouting, sometimes screaming. This is as close as it gets to Hell
on Earth. All around them, their friends are dying or being horribly mutilated by bombs and
mortar fire. This is a moment in history that resonates throughout time. Men will write and
talk about these days forever and the images that confront the men in these trenches will
haunt them and influence them for the rest of their lives.
In 1917 as the war rages on, recuperating in hospital from trench fever, contracted in
that same hell-hole, a 25-year-old South African-born soldier has already decided to
leave this ghastly world behind by transporting himself through his own vivid imagination
to a completely different dimension of his dreams. He calls this other place Middle-Earth.
It is the subject of a book he is writing as a vehicle for his escapism: The Silmarillion.
As the years pass, Middle-Earth evolves into a wondrous place peopled by many different
forms of life ranging from elves and dwarves, orcs and goblins, wizards and dragons to
some curious little creatures of the young man's own creation known as hobbits. These
loveable little hairy-footed creatures start to appear in the (real world) 1920s just around
the time the young man is married and beginning to tell tales of Middle-Earth to his
small children at bedtime. One hobbit in particular is most popular with the children
and endures countless adventures in the stories told about him. He is even named after
one of the children's teddies, Bilbo and in the stories he has a nephew named after
another such toy, Bingo.
By 1937, the children are growing up but the stories have become so rich and the land of
Middle-Earth so well-developed that our young man, now 45 years of age and a professor of
Oxford University in England, finally agrees to publish the stories of Bilbo in the now
classic children's fantasy adventure, The Hobbit. Our man is of course one of the most
celebrated authors of the twentieth century: JRR Tolkien. His book, The Hobbit, went on
to sell over 40 million copies around the world since that initial publication. It seems
that he was not the only person interested in escaping the gritty reality of our world.
However, Tolkien's book was no ordinary tale of wizards and dragons and was quickly
elevated from the fairy tale genre because of the incredible depth he presented us in
his world of Middle-Earth. The Hobbit would give but a glimpse of this great depth through
a variety of maps, mythologies, languages, poetry and songs. Tolkien's characters were
far from the one-dimensional heroes and villains of typical children's tales.
They had well-developed personalities as in any good story but they also had the further
dimensions of culture and history, even destiny- all of which are richly drawn throughout
The Hobbit and even more so in Tolkien's later published works.
Tolkien's extensive creativity in these other dimensions stemmed from his own hobbeys
and personal interests. Primary among them was philology - the study of the historic
origin and architecture of languages. His principle study was of the Middle English
language of Anglo-Saxon. This was the subject he taught at Oxford. Study of this
ancient and highly influencial language gave access to one of the oldest surviving
heroic poems from England's past: The legendary story of Beowulf. Tolkien was fascinated
with Beowulf. He wrote two academic papers on the subject and assisted with its
translation to modern English.
However, Tolkien's language interests were not confined to Anglo-Saxon or even ancient
English. He was a student and collector of all languages, especially ancient language
and his explorations into and understanding of how languages are formed was reflected
in the languages he created himself for the different races in his world of Middle-Earth.
One language in particular that captured his imagination was Finnish- this language along
with the Finnish nation had looked like it was becoming extinct in the early nineteenth
century until it was recovered. documented and taught through the aid (as in ages past)
of an epic poem, much like Beowulf, known as the Kalevala.
These fascinating insights into the background and influences of JRR Tolkien and his
Middle-Earth epics have been explored and documented in great and glorious detail in
the National Geographic's documentary 'Beyond the Movie - The Lord of the Rings'
(DVD release 16th February 2002). A publishing institution like the National
Geographic have dedicated this amount of interest and investment into Tolkien's work
largely because of one fact: The incredible success of the 2001 movie, Lord of the Rings.
In November 2001, the movie opened and within the first weekend made over $18 million
at the box office making it the biggest grossing opening weekend for a movie since Star
Wars. Peter Jackson's movie is a triumph of the cinematic art form, finally succeeding
in bringing the spectacular world of Middle-Earth to the screen using live-action
with just a little help from sophisticated computer animation.
Filmed on location in New Zealand, the movie is quite a spectacle and indeed justified the
enormous budget and magnificent cast but it was always bound to draw huge crowds considering
the massive and ongoing popularity of Tolkien's book, almost half a century old by the time
the live action movie was finally released.
From the start, the book The Lord of the Rings was highly influential but it had its
fair share of detractors among critical circles, largely in the shape of those who felt
it lacked the academic purity that might be expected from an Oxford don seeking
recognition for, apart from anything else, his philological works (of which Tolkien
considered The Lord of the Rings to be one). However, the critics were soon quieted
as among others rushing to the defence of the man were his fellow inklings.
The inklings was a group of writers and poets with common interests and styles including
C.S. Lewis. Lewis, who is best-known for his own fastasy adventure creation
'The Chronicles of Narnia' simply declared the work of his friend to be brilliant.
A taste of the life of an author and Oxford professor is available in the movie
'Shadowlands' which tracks a romantic episode in the life of C.S. Lewis.
The inklings were right. Tolkien's work went on to inspire
any number of imitations, references, even sub-cultures. Witin a decade of its publication,
during the revolutionary and turbulent sixties, college students started to
employ its characters as icons for their rebellion from a hugely displeasing world.
Within a decade, as the computer generation approached maturity, countless system
administrators continued the trend of identifying with characters and places in the books,
naming their computers and servers after them.
The ultimate manifestation of escapist fantasy emerged soon after in the form of a
role-playing game revolution: Dungeons & Dragons took tremendous lead from the Middle-Earth
fantasies in its complexity and depth and in the supernatural world its players inhabited.
This game and thousands of spin-offs grew increasingly popular in the latter three decades
of the twentieth century, immortalising the genre pioneered by Tolkien in his Middle-Earth
novels.
Ever since Tolkien put pen to paper and finally gave us the long awaited
follow-up to The Hobbit in 1954, movie-makers have been trying to commit his great
other-worldly epics to film. His creatures and action were so fantastic that even the
first really serious attempts were not possible using live actors but instead had to
rely on the medium of animation. Even this idea was resisted for a long time for fear
that a "cartoon" version of Tolkien's masterpieces would somehow cheapen the beautifully
crafted works.
Finally, it took the courage of a radical New York artist to break the
taboo. The artist, Ralph Bakshi, an often controversial Brooklyn-born animator
with a reputation for producing ground-breaking animated features for mature audiences,
embarked on his project to commit his interpretation of The Lord of the Rings to film
in the mid-seventies. His movie was finally released in 1978 only to be met with
controversy characteristic of this man's work: Although the movie's publicity heralded
this movie as the first to transcribe all three parts of the story to film, officionados
of the book were shocked and upset to find, as they sat in the movie theaters, that
in fact only the first part of the story ('The Fellowship of the Ring') was granted
reasonable coverage.
The Bakshi movie met with critical outcry as a result and due to some of the techniques
adopted in that movie and something of a loss of direction towards the end of the movie
which hints at the production team running short of funds, time and inspiration towards
the end, today this movie has its fair share of detractors. Nonetheless Bakshi's
effort was nominated for a Golden Globe award and remains a very brave attempt to tackle
a subject that previously had dissuaded many and in so doing, to only augment the experience
of those many fans of the stories who constantly crave more. Its clever rotoscoping style
and dark and menacing atmosphere make this movie a permanent member of the family of Lord
of the Rings cultural pieces.
Around the same time this movie was released, further animated reproductions were attempted
first of The Hobbit and then of the last part of The Lord of the Rings, The Return of The
King by television production team, Arthur Rankin and Jules Bass. Once again these movies
met with their fair share of critical derision as might be predicted, being accused of
simplifying, even cheapening the quality of the Tolkien topic. Nonetheless they remain
brave attempts at bringing Middle-Earth to life and greatly-loved by many many fans to this
day.
Two decades later, the art of animation had been revolutionised by the advent of the
computer and particularly graphic live-action effects that have since become norm in
large studio productions. Nowadays it is possible to simulate entire slive-action features
without a single actor stepping into a single live location. On the strength of this, it
has become much more realistic for film-makers to delve into the worlds of fantasy
first brought to us from the minds of great literary luminaries like Tolkien.
Moreover the fantasy adventure genre made famous if not wholly inspired by Tolkien's
The Lord of the Rings, has never been more popular that it was at the start of the new
millenium. This fact was shown not only by the mammoth success of The Lord of the Rings
movie release in 2001 but by the only movie to beat it at the box office, Harry Potter
and the Sorcerer's Stone. Both movies quickly rose to the top fiteen grossing movies
of all time, sweeping the floor with the rest of the industry. The Lord of the Rings
alone added to its comercial popularity with critical acclaim umbering no less than
thirteen Oscar nominations.
Among the recogniiton came plaudits for the remarkable cast. For example, in the role of
Saruman the White, was no less a legendary monster actor than Christopher Lee, known
especially to fans of English classic Hammer Horror movies. Lee was to Hammer Horro what
Karloff was to Hollywood horror. His first appearance as the archetypal monster for that
cult production studio came in The Curse of Frankenstein, 1957, the same year that the last
of The Lord of the Rings parts was published. Forty-four years later and here he was still
paying the villain in The Lord of the Rings movie.
Another connection too existed between Lee and the actor portraying his nemesis, Gandalf
the Grey, following the same thread. The Curse of Frankenstein was a remake of the even
more popular and world famous 1931 Hollywood production of the Frankenstein movie, artfully
and beautifully directed by James Whale. In the late nineties, Whale's real-life story
was captured in the movie Gods and Monsters with Ian McKellen (Gandalf) playing the
part of the man himself. In the next in our series of Movie Cubes, we will be taking
a deeper look into the whole Frankenstein story and that of its creator, Mary Shelley
to celebrate the release on DVD of the movie: Gothic. |